Sunday, February 23, 2020
Do you agree with Wood that the cause of the American War of Essay
Do you agree with Wood that the cause of the American War of Independence was a desire for liberty - Essay Example The political order that took place as a result of the revolution was much based upon the liberal ideology rather than on the economic necessities of the time. Wood argues that the revolution has much to do with the intellectual roots having Greek, Roman and English past. His argument is radically different as he argues that ideology and a deep desire for liberty was the real cause of the revolution rather than the increasing economic interests of various groups. He suggests that American independence was not the result of the economics but that of ideology. The opposing arguments focus on the economic nature of the revolution and largely see the overall phenomenon a result of the increasing needs for achieving economic independence from the Brittan. This paper will discuss and argue whether the American war of independence was the result of the desire for liberty or it has its roots in the economic conditions at that time. Liberty & Freedom To argue and discuss on the arguments of W ood, it is critical first to really examine what liberty means in American culture and how it actually shaped up the overall ideology for the country and the War of Independence. It is also critical to understand and explore the overall dynamics of the power and how it was perceived by the Colonists. Though there was a clear understanding of what power is and what role it can play into the overall politics of the country, it was however, relatively felt that power may create the dominance of few over the masses. However liberty largely relies upon how effective the checks are on the use of power within the society. It rests upon the overall ability of the people to create and maintain effective checks and balances on the use of power to ensure that social and individual liberty remains intact as the dominating ideology of society. The colonial thought was therefore also based upon achieving the liberty and freedom not only from the English power but also develop a society which prov ides a legal and constitutional cover to the individual freedom and liberty. The war of independence therefore has its historical roots in this deep rooted belief that use of power within the society should be managed to the point where it effectively do not hinder the progress of human freedom and individual liberty. Colonial America therefore fought a war for achieving the universal right of liberty and freedom for everyone in the world.( Bailyn, 1992).Ã The America society and the way it has been shaped have been largely influenced by the way liberty has been defined. In American lexicon, it is mostly associated with the social liberty combined with the laissez faire nature of the markets where government has a very minimal role. Liberty therefore is largely viewed as a concept which does not favor fiscal conservatism and indicates that individual liberty as well as happiness is largely affected by the intervention of the government into the affairs of the individuals. The con cept is more related with gaining liberty from the government and its overall hold onto the affairs of the individuals. The overall historical evidence of the War also suggests that the revolutionaries were more concerned with the intervention and role of British Government.( Newell, 1998).Ã Wood argues that though it may not be entirely conclusive to suggest that ideas result into certain behaviors and actions of the individual
Friday, February 7, 2020
Organisations analyse and strategies Essay Example | Topics and Well Written Essays - 3000 words
Organisations analyse and strategies - Essay Example m of politics based on ââ¬Å"adaptive planningâ⬠to regulate the rapid and uneven change characterizing the current situation, which embodies an acceptance of pluralism and the surrender of power. (Hammond, 2003, p. 59) Now, what Hammond means here are two aspects of the same situation. By ââ¬Ëacceptance of pluralismââ¬â¢ he means choice of multiple solutions and whenever there is more than one solution in any organisation, manager has to select one thereby rejecting the rest of them. This creates ââ¬Ëconflicting situationsââ¬â¢ which Hammond has referred to as ââ¬Ësurrender of powerââ¬â¢. This tension between the recognized need for pluralism and the desire for influence or control is absolutely critical to a consideration of the impact of systems thinking, and forms the basis for ââ¬Ësoftââ¬â¢ approaches within the field. Soft Systems Approach is mostly used in information systems as an instantiation of information technology, where the same information technology can be instantiated in different ways. SSA usage is also highlighted in Management Information Systems, therefore, is that it involves not just information technology, but also its instantiation. There are the rich organisational and political processes whereby a given set of information technology is instantiated and there are the rich organisational and political processes pertaining to the continual managing, maintaining, and changing of the information technology so as to sustain the instantiation. In the same spirit, socio-technical systems theory also make use of SSA thereby making the claim that separate efforts to optimise the technical system alone and the social system alone will not only lead to a global suboptimum, but can even be unfeasible in the first place. Equally, the same information system can be a success in one organisation but a failure in another, while the same organisation can experience success with one information system but failure with another. Hence, on one hand SSA creates
Wednesday, January 29, 2020
Intergrated Project Deliver at Autodesk, Inc. Essay Example for Free
Intergrated Project Deliver at Autodesk, Inc. Essay When working at any company or organization, communication is the key issue in starting up a project. Whenever you being a project, the first step would how to communicate with the team member you will be working with. Bernstein and his team have completed an important project within the budget, timeline, and scope. In this paper, I will discuss the vision statement, and briefly discuss the following: * Generated for the project scope. * Examine how Phil Bernstein foster high levels of performance for the project * Illustrates the unsuccessful tactics to inspire the team to greater heights * Create my own approach to managing this project. Phil Bernstein is the project leader for IPD, and the construction project at AEC headquarters. Bernstein and his team shall develop, and implementing a shared vision that will help motivate, and inspire the team to work hard to make the project a success. The vision needs to include AECââ¬â¢s communication for the workplace to demonstrating the importance of creativity and innovation. When starting the vision statement it should be simple, and expresses the aspirations and goals of a company or organization. When developing a vision statement this gives the members of the organization or project team the chance to come together to look at areas of expertise, and decide on the future of the project. The project is to use the Autodesk Inc. that produces software for architecture, engineering, and construction, to create a non-traditional office building using 3D technology. The project is to use the conduction of the new headquarters as an opportunity for its Solutions Division to combine the latest software capabilities into building information modeling with an emerging paradigm called integrated project delivery (Edmondson Rashid, 2009). The project will use theà IPD method to foster communication among all stakeholders during the early stages of the project. To foster higher levels of performance, Bernstein will ensure the project design qualities stayed supported with the project goals and budget constraints. This particular project is critical that no team member lag behind in providing the desired output. In the case study, it was demonstrated when the project management team has to make the choice to terminate a vendor who was working on the Customer Briefing Center ceiling. The vendor was initially hired because of the building information model capabilities and experience working on the bench mark projects. The team later learned that the vendor would not be able to build nor install the ceiling within the budget that was given for that portion of the project. The team came together and decided the issue and came to a conclusion to relieve the vendor of his duties. The team decided to hire another vendor to perform the duties. The vendor that the team hired lacked the technical skills that the previous one attained, but the new vendor would be able to deliver the project on time and within the budget. Being able to deliver on time and within budget is the ideal for majority of project done. Another example of fostering higher level performance is when the team members are able to communicate and set goals to meet the objectives of integrated project delivery. The managers should empower other team members with decision making responsibilities. It is not noted throughout the case that there are critical decision that must be made. The executives should feel confident that they hired the right people to make decisions and not be afraid to take the necessary risk to ensure the project stays on track. To ensure that integrated project delivery works effectively the project implementation team must have the right mind set. Illustrate his unsuccessful tactics to inspire the team to greater heights Bernstein illustrated unsuccessful tactics when there appeared to be trouble with the contingency. Bernstein decided that for all future projects he will not include any savings from the contingency as part of the compensation structure. According to the case study, it appeared that contingency was a bad idea, because it is not in sync with the integrated project delivery (Harvard Business School, p.70). Integrated project delivery is emerging as the way to organize project teams to achieve a lean construction at a time when the industry is searching for ways to eliminateà waste, cut costs, improve productivity, and create positive outcomes (Carbasho, 2008). The reason Bernstein wants to use this practice, because it generally fosters collaboration amongst the team by integrating all the stakeholders regardless of the levels. Bernstein understands that developing rapport early in the project will enhance the outcome. Bernstein also recognized that there was a problem with the contingency idea because the team wanted to ensure that if the project saved money they wanted to include it in the contingency compensation. The team wanted to include the money in the compensation package because at the end of the project the money can potentially be used as incentives, and could be divided among the team player. Bernstein decided that maintaining contingency within the compensation package was not worth the trouble, some members agreed with Bernstein while other believed if the scope of the contract was defined more accurately the contingency issue may not be problematic. Bernstein decision to keep the two funds separate created some conflict among the team. This type of decision and tension of maintaining a separate contingency was not favorable with the integrated project delivery approach to foster, nor promote open sharing of information. One member believed that having the members of the team mutually accountable is worth a whole lot more than the cost of sharing a few dollars (Edmondson Rashid, 2009). The approach that would be used to manage this project would be similar to the current approach. The integrated project delivery method would appear to be the most logical and cost effective. The idea of integrating all stakeholders at one time does not appear to be anything new that project managers have not used previously. Although there were barriers along the way, this approach seemed to work. The project finished on time and was recognized for its efforts by the American Institute of Architects (Edmondson Rashid, 2009). As a project manager the first collaboration and task amongst the team members would be to establish a vision statement, which involves creating a view of the desired results of your projects, which is normally shared by all stakeholders. Without a vision it would be difficult to continue on with the project of this size. The integrated approach focuses on what is commonly known as the core group of the project such as: the owner, contractor and architect/designer this type of approach can be applied well beyond three main stakeholders aforementioned. The use of theà major stakeholders is a reasonable approach however this approach will also include other important team members who will be as important to ensure the projectââ¬â¢s success. By continuing to use the IPD approach shall allow the owners to openly share the project information. It will also streamline the project communication which allows them to effectively balance the project options to meet their business enterprise goals. By using the integrated delivery approach it will strengthen the project teams, and understanding the ownerââ¬â¢s desired outcome. The IPD approach will include the contractors, one of the core members that will allow them to contribute their expertise in construction techniques early in the design process resulting in improving project quality and financial performance during the construction phrase. By using the contractors during the designing phase will help with pre-construction planning and understanding the design. As a project manager, one would realize that understanding the design is crucial for this project, because if something goes wrong it could be very costly. Using the architectures or designers as part of the process is another one of those early benefits such as accurate budget estimates to make informed design decision and the pre-construction resolution of design related issues resulting in improved quality and financial performance. They usually bring some of the same qualities as the contractor but from a different perspective. The IPD approach is the desired method that should be used because itââ¬â¢s known to be built on trust and early involvement by more parties. As we all have learned throughout this course, developing trust among the team members encourage people to focus on project outcomes versus individual goals. The project lifecycle will be included with the IPD approach as part of the standard procedures. Reference Carbasho, T. (2008). Integrated Project Delivery Improves Efficiency streamlines construction. Retrieved from htt://www.tradelineinc.com/reports/0A03D1C0-2B3B-B5252-85702EDF900F61 Edmondson, A.C. Rashid, F.(2009) Integrated Project Delivery at Autodesk, Inc. Boston: Boston, MA: Harvard Business Publishing. Lewis, J. (2003). Project leadership: Boston, MA: McGraw-Hill
Tuesday, January 21, 2020
Loss of Identity in the Techno-Culture Essay -- Clubbing Partying Tech
I began my inquiry into the "techno-sublime" by keying the term "techno-sublime" into Googe to see if the term had been coined before. Whilst there was no exact match, the first site that opened was http://www.sublime.net.au/chillout.html, 'The Chillout . clubbing is a planetary experience'. I had long been interested in the event of the techno-dance party, that total awesome experience where there is a collapse of individuality and a loss of individual boundaries as "I" become part of the collective techno-experience. It was uncanny to find myself at this site in search of the "techno-sublime" and yet it was precisely this exstasis or loss of identity in the face of the awesomeness of the techno-experience that was central to my understanding of the experience of the techno-sublime.[1] Ben Malbon's (1999) study, Clubbing: Dancing, Ecstacy and Vitality, has proved invaluable in providing support for my elaboration of the techno-sublime. Whilst Malbon's thesis is different from my own, the responses of some of his respondents as well as his own diary entries have become very important in supporting my thesis that there is a loss of identity or estasis within the particular experience of techno-culture that is clubbing. Thus in a diary entry, titled '4 a.m. - lost for words, lost in time and space, just lost.', Malbon writes: We all seemed to want the music to take us over; to become us in some way.. Clubbers were losing it all over the place ... people are just so close to each other; proximately and emotionally.. The intensity of this fusion of motions and emotions was almost overwhelming. (Malbon 1999:xii) This diary entry, in particular, speaks of an experience in which his sense of identity and rationality is subsum... ...nd vitality, London: Routledge. Newman, Barnett (1948) 'The Sublime is now' in Harrison, C. Wood, P. (ed) (1994) Art in theory 1900 - 1990: an anthology of changing ideas, Oxford, Blackwell: 572-574. Nye, D.E. (1994) American Technological Sublime, Cambridge Mass: MIT Press. Storr, A. (1992) Music and the Mind, London: Harper Collins. Notes [1]I had begun my inquiry into the techno-sublime by arguing that in creative practice there occurs a particular flux that I have termed "working hot". When one is working hot, I have argued, the performance produces a dynamical relation where the work of art performs rather than represents. In this space, or state, I argued there is exstasis, or a loss of identity. [2] My elaboration of the techno-sublime has been informed by Christine Battersby's and Barbara Freeman's theorization of the feminine sublime. Loss of Identity in the Techno-Culture Essay -- Clubbing Partying Tech I began my inquiry into the "techno-sublime" by keying the term "techno-sublime" into Googe to see if the term had been coined before. Whilst there was no exact match, the first site that opened was http://www.sublime.net.au/chillout.html, 'The Chillout . clubbing is a planetary experience'. I had long been interested in the event of the techno-dance party, that total awesome experience where there is a collapse of individuality and a loss of individual boundaries as "I" become part of the collective techno-experience. It was uncanny to find myself at this site in search of the "techno-sublime" and yet it was precisely this exstasis or loss of identity in the face of the awesomeness of the techno-experience that was central to my understanding of the experience of the techno-sublime.[1] Ben Malbon's (1999) study, Clubbing: Dancing, Ecstacy and Vitality, has proved invaluable in providing support for my elaboration of the techno-sublime. Whilst Malbon's thesis is different from my own, the responses of some of his respondents as well as his own diary entries have become very important in supporting my thesis that there is a loss of identity or estasis within the particular experience of techno-culture that is clubbing. Thus in a diary entry, titled '4 a.m. - lost for words, lost in time and space, just lost.', Malbon writes: We all seemed to want the music to take us over; to become us in some way.. Clubbers were losing it all over the place ... people are just so close to each other; proximately and emotionally.. The intensity of this fusion of motions and emotions was almost overwhelming. (Malbon 1999:xii) This diary entry, in particular, speaks of an experience in which his sense of identity and rationality is subsum... ...nd vitality, London: Routledge. Newman, Barnett (1948) 'The Sublime is now' in Harrison, C. Wood, P. (ed) (1994) Art in theory 1900 - 1990: an anthology of changing ideas, Oxford, Blackwell: 572-574. Nye, D.E. (1994) American Technological Sublime, Cambridge Mass: MIT Press. Storr, A. (1992) Music and the Mind, London: Harper Collins. Notes [1]I had begun my inquiry into the techno-sublime by arguing that in creative practice there occurs a particular flux that I have termed "working hot". When one is working hot, I have argued, the performance produces a dynamical relation where the work of art performs rather than represents. In this space, or state, I argued there is exstasis, or a loss of identity. [2] My elaboration of the techno-sublime has been informed by Christine Battersby's and Barbara Freeman's theorization of the feminine sublime.
Monday, January 13, 2020
Gender and Video Games Essay
The current development in the literature concerning videogames and gender constitutes the formulation of perceptions of how not only game developers but also players establish their individual and collective identity in this process. Their relationship then corresponds to creating specific norms and principles that seek to identify specific ideas concerning their representation of reality and also their ability to capitalize on existing genres for cultivating game play and the issues related to acceptance of existing norms. Due to this, to better understand the relationship circumventing around video games and gender, fair amount of analysis must be made not only in its ability to represent the gaming public but also in the impact it creates towards taking the issue into a bigger picture as it relates to the construction of social norms and roles. Assessing Video Games and Gender Indeed looking at previous literature studies, it can be seen that misrepresentation remains apparent especially among the representation of gender in video games. Here, common patterns of male masculine figures and characters continue to dominate different platforms and games. Such idea remains to be seen particularly, during the earlier times wherein there is a corresponding depiction of players that are relatively male and ultimately dominate both the primary and secondary characters. Here, Williams, Martins, Consalvo and Ivory (2009) study highlights these apparent trends by arguing that ââ¬Å"the most popular games are less representative than the typical game produced by developers, indicating that players also play a role in the cycle of creation and consumptionâ⬠(p. 828). Similarly, such actions then establish the formation of implications relating towards both businesses and gamers alike. Given the constant marketing and exploration of new strategies to expand the level of gamers within a specific platform, there are indeed restrictions that this gender bias and formulation of games create. It necessitates not only hindering the potential appeal of these games towards consumers but also induce common means for limited appreciation and also shortage in sales. These dynamics in turn necessitate a constricted response to the ever growing number of patrons of video games as it encompasses the majority of participants and involve other actors who also place emphasis in their capacity for media to exhibit their common associations and relationship within the platform (Williams, Martins, Consalvo, Ivory, 2009). Opening up Patterns for Diversity and Change Assessing the validity of how video games embrace diversity, careful analysis needs to be made in the manner that video games seek to portray and outline the views concerning the gaming culture. Since social symbols often connote this process to be a male/masculine endeavor, earlier platforms somehow inhibit female participation in such activity and more often than not associated with male roles and tendencies (Williams, Martin, Consalvo and Ivory, 2009). However, this started to change as new designs and models have been introduced to cater to the changing perceptions of gender roles related to video games and adherence to the objectives to transcend over common representations that platform has over male and female responsiveness. Recognizing the current needs for embedding gender equality within the video game platforms, many game developers now seek to apply these strategies in the formulation of new titles that seek to connote better ability for people to utilize their perception of themselves within a particular game. This brought about significant changes as designers brought into consideration diversity and equal representation of male and female roles in the process. This dynamics then consolidated better means for outlining not only significant areas related to the overall game play but also in the appeal it gives towards different individuals regardless of their racial and gender associations (Brandtzaeg and Heim, 2009). Seeing this, the study by Jansz and Vosmeer indeed offer a good analysis of how the game ââ¬ËSims 2ââ¬â¢ address these changing trends and outline the evolution of gaming from a masculine and male dominated genre to a more lax and diverse area that induces common connections between masculinity and femininity. By using this game as an example, the study was able to highlight significant changes in these perceptions and was able to ascertain common ideals shaping and furthering opportunities accounting to how diversity serves as an instrument in merging the idea of gender and video games together. To complement this process, it takes into account creating video games that are not only responsive to the needs of gamers but also reach out towards their ability to utilize connections over the roles specific characters play. Here, Jansz and Vosmeer (2010) argues, ââ¬Å"developing gender and games theory requires more detailed insight into the mutual shaping of game content, game play, and gender identitiesâ⬠(p. 247). By collaborating on these three aspects accordingly, the ability of growth of video games have indeed showcased a reality that is more conducive and responsive to the needs of individuals by offering a variety of platforms wherein interaction and associations remain possible. Videogames, Violence, and Gender Roles Another precept shaping the understanding concerning the idea of videogames and gender is the corresponding perceptions and roles it provides participants. Since this element is one part of media, it is through this that representations about culture and gender roles are provided among individuals regardless of age, race, or cultural affiliations. These dynamics in turn necessitate both positive and negative responses in terms of the establishment of identity and formulation of specific patterns of behavior innate within the characterization of primary and secondary characters in a particular game. In essence, there continues to be a relationship in the way individuals ascertain their preferences in games with their innate social behavior and ability to denote a particular response to each theme of a video game played (Brandtzaeg and Heim, 2009). Seeing these diverse variations concerning the ability to extract experiences and ideas from video games, it then presents the formation of specific behavior and inputs depending on the themes provided. Such actions then result in current diversity of games available in the market today. As Brandtzaeg and Heim (2009) argue, ââ¬Å"the new electronic gaming landscape is complex, and consists of a vast array of choices in different game content genres tailored towards a range of user profiles in regards to highly different interests and content preferencesâ⬠(p. 71). These in turn result in the formulation of specific behavior that equally shapes an individualââ¬â¢s personality and the manner that each one seeks to equate this in the formulation of their identity and role within social institutions. Associated with the formulation of gender roles, there are also instances of video games promoting violence as themes in its platforms. Such dynamics then necessitate impact on individual behavior as they try to ascertain specific tendencies towards the acceptance of violence to be a social norm and apparent in different scenarios and environment. Though research and literature may argue differently concerning this stance, it also goes to show the impact that video games can provide towards the inducement of violent and aggressive tendencies among gamers. Here, it is what Kim refers to as desensitization of violence within video games genre and points out its impact not only in the formulation of gender roles but also the acceptance of its role within the development of a playerââ¬â¢s identity (Kim, n. d. ). Under this process, there continues to be new developments happening in video game technology that aides the desensitization of violence among consoles. These in turn contributes to further exposure and creates a real-life scenarios wherein players experience an almost-real setup where violence as a theme is depicted. Here, Kim (n. d. ) argues that ââ¬Å"as video games become more sophisticated, there is a wide range of input devices at various levels of realism ââ¬â from pushing keys on a keyboard to a turning wheel to drive or actually shooting a gunâ⬠(p. 5). Such realities then brings about the question of how such games provide the means to explore means to correspond the manner to ascertain violence, videogames and gender. It does take into account the value of how these themes permeate within choices and ability to partake in the gaming experience of individuals. By establishing these relationships, it can help analyze the formulation of behavior as well as how it corresponds to the nature of furthering opportunities to extract behavioral responsiveness on the part of individuals who partake in such endeavor. (Jansz, and Vosmeer, 2010). To conclude, the idea of gender and video games have undergone an expansion of literature that takes into account its development from a more conservative and masculine-oriented dimension towards the creation of games that seeks to highlight and induce elements of diversity. By taking account of these areas, it was able to consolidate better means to reach out towards different gamers and allow better means for access among people. Though there may still be corresponding bias views concerning gender, it was able to construct a new playing field wherein new games are able to cater towards the dynamic needs among gamers. Alongside this development, there is also the corresponding perspective of shaping new means to carry out effective means to extract gender roles among players. These elements manifest in the themes and perceptions utilized by individuals who participate in such endeavor. One element that can be seen in these areas is the corresponding violence that video game creates. Though there are contrasting views in the impact on human behavior, it plays a crucial role in establishing analysis in its association with the interplay of social norms and roles through the spectrum of perceptions and choices of video game genres. References Brandtzaeg, P. B. and Heim, J. (2009) Childrenââ¬â¢s Electronic Gaming Content Preferences and Psychosocial Factors: Is there a connection? Nordicom Review. 30 (2), pp. 69-86 Jansz, J. , Avis, C. and Vosmeer, M. (2010) Playing The Sims 2: An exploration of gender differences in playersââ¬â¢ motivations and patterns of play. New media and Society. 12 (2), pp. 235-251 Kim, O. T. Effects of Violent Video Games on Desensitization: The Role of Gender, Previous Exposure, and Input Device. Williams, D. , Martins, N. , Consalvo, M. and Ivory, J. (2009) The virtual census: representations of gender, race, and age in video games. New media and society. 11 (5), pp. 815-834
Saturday, January 4, 2020
Fast Food And Its Effects On America - 1546 Words
Fast Food in America We don t walk. We overeat because we ve made it easy to overeat. We have fast-food joints on every corner. By the way, the we is all of us. It s not the government. It s all of us doing this together.â⬠(Mehmet Oz). Fast food has been affecting Americans lives since the 1919ââ¬â¢s and 1920ââ¬â¢s where the first fast food restaurant originated. They were called AW in 1919 and White Castle in 1921. More than 3 million cases of obesity in America happen a year. Over time the frequency of fast food restaurants increased and became more common in peopleââ¬â¢s lives. Big fast food franchises such as McDonalds, Burger King, Wendy s, and Pizza Hut have changed the world and not in a great way. Over 3 million cases of diabetes happen in a year and an estimated 17.5 million people died from CVDs in 2012, representing 31% of all global deaths. Diabetes is a metabolic disease in which the bodyââ¬â¢s inability to produce any or enough insulin causes elevated levels of glucose in the blood. Fast food is food that can be prepared quickly. It is easily and quickly sold in restaurants and snack bars as a quick meal or to be taken home. Obesity is the condition of being grossly fat or overweight. Cardiovascular conditions are a group of disorders of the heart and blood vessels. Many people suffer from these diseases and it becomes a negative impact in their lives. Fast food causes diabetes, obesity, and cardiovascular conditions. Fast food causes diabetes. MarijkeShow MoreRelatedInformative Speech- Fast Food Essays865 Words à |à 4 PagesFast Food Specific Purpose: To inform my audience about fast food in the United States and its effects. Central Idea: The history of fast food, the effects of eating fast food, and its effect on the United States. Introduction I. Anywhere you go, there is a good chance there will be a fast food restaurant nearby. A. Itââ¬â¢s the easy way out of cooking dinner, or grabbing something fast because you didnââ¬â¢t have time to make anything. B. Fast food may taste good, but have you ever thoughtRead MoreFast Food Research Paper1014 Words à |à 5 PagesFA Research Paper Topic: Fast Food 1. Why is fast food bad for you? 2. What are the effects of eating fast food? 3. What are some successful fast food industries and there business strategies? Introduction It seems harmless, satisfies your hunger, and is cheap, but really is egregiously unhealthy. The fast food industry is very smart; they have many sly business strategies to make money. They target children and students and make millions of dollars in profit. Each and every dayRead MoreObesity Fast Food Nation Essay661 Words à |à 3 PagesFast Food Nation Obesity has grown into a rampant issue all over the United States, over the past few decades. 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As the obesity rate increases, the number of fast food restaurants goes up as well. Although it is not certain, many believe that obesity in the United States is correlated to eating fast food. Since the United States has the highest obesity rate out of any country, it is important for Americans to monitor the fast food industry that may be causing obesity. With the pressure to get things done in a t imely manner, fast food became a big necessity. HoweverRead MoreFast Food Nation By Eric Schlosser848 Words à |à 4 PagesLAST THREE DECADES, fast food has infiltrated every nook and cranny of American societyâ⬠, Schlosser writes. Fast Food Nation, written by Eric Schlosser, includes topics about fast food chains impact on the community, jobs relating to fast food, and health issues. Fast Food Nation uses logic to appeal to the aspects of fast food chains by giving relatable examples from the devastating effects on the communities to the millions of jobs offered for our country. Moreover, fast food chains have contributedRead MoreThe World s Fattest Nations1497 Words à |à 6 Pages It is 2014 and America remains one of the biggest nations in the world. This is illustrated through our land area coverage, gross domestic product, population etc. the list can go on and on; however; one area America takes the cake on is their large waistbands. We are a country that prides itsel f on large portions and producing foods of greasy deliciousness by the mass. It is not difficult to understand how we have become one of the worldââ¬â¢s fattest nations. There has been ongoing debate regarding
Friday, December 27, 2019
Plato and Aristotle on Women Selected Quotes
Plato (~425ââ¬â348 BCE) and Aristotle (384ââ¬â322 BCE) are arguably the two most influential Greek philosophers in the development of western Eurasian civilizations, but among their differences was one that impacted the way women are treated even today.à Both believed that social roles should be assigned to each individuals nature, and both believed those natures were driven by an individuals psychosomatic makeup. They agreed on the roles of slaves, barbarians, children, and artisans, but not about women. Plato vs. Aristotle Based on his writings in the Republic and most of the Dialogues, Plato was seemingly open to the potential equality of men and women. Plato believed in metempsychosis (essentially reincarnation), that the human soul was sexless and could change genders from life to life. It was only logical that, since souls are immutable, they bring the same abilities with them from body to body. Accordingly, he said, women should have equal access to education and politics.à On the other hand, Aristotle, Platos student and colleague at the Academy in Athens, believed that women were fit only to be the subjects of male rule. Women have the deliberative part of the soul, he said, but it isnt sovereign in nature: they are born to be ruled by men in a constitutional sense, as a citizens rule other citizens. Human beings are the union of body and soul, he said, and nature has designed the female body for one job: procreation and nurturing.à Below are quotes in English from the Greek works of both philosophers. On the Relations of the Sexes Aristotle, Politics: [T]he male, unless constituted in some respect contrary to nature, is by nature more expert at leading than the female, and the elder and complete than the younger and incomplete. Aristotle, Politics: [T]he relation of male to female is by nature a relation of superior to inferior and ruler to ruled. Aristotle, Politics: The slave is wholly lacking the deliberative element; the female has it but it lacks authority; the child has it but it is incomplete. Plato, Republic: Women and men have the same nature in respect to the guardianship of the state, save insofar as the one is weaker and the other is stronger. Plato, Republic: A man and a woman who have a physicians mind (psyche) have the same nature.à Plato, Republic: If women are expected to do the same work as men, we must teach them the same things.â⬠à History of Animals vs. the Republic Aristotle, History of Animals, Book IX: Wherefore women are more compassionate and more readily made to weep, more jealous and querulous, fonder of railing, and more contentious. The female also is more subject to depression of spirits and despair than the male. She is also more shameless and false, more readily deceived, and more mindful of injury, more watchful, more idle, and on the whole less excitable than the male. On the contrary, the male is more ready to help, and, as it has been said, braver than the female; and even in malaria, if the sepia is struck with a trident, the male comes to help the female, but the female makes her escape if the male is struck. Plato, Republic, Book V (represented as a dialogue between Socrates and Glaucon): Socrates: Then, if women are to have the same duties as men, they must have the same nurture and education? Glaucon: Yes. Socrates: The education which was assigned to the men was music and gymnastics. Glaucon: Yes. Socrates: Then women must be taught music and gymnastic and also the art of war, which they must practice like the men? Glaucon: That is the inference, I suppose. Socrates: I should rather expect that several of our proposals, if they are carried out, being unusual, may appear ridiculous. Glaucon: No doubt of it. Socrates: Yes, and a ridiculous thing of all will be the sight of women naked in the gym, exercising with the men, especially when they are no longer young; they certainly will not be a vision of beauty, any more than the enthusiastic old men who in spite of wrinkles and ugliness continue to frequent the gymnasia. Glaucon: Yes, indeed: according to present notions the proposal would be thought ridiculous. Socrates: But then, I said, as we have determined to speak our minds, we must not fear the jests of the wits which will be directed against this sort of innovation; how they will talk of womens attainments both in music and gymnastic and above all about their wearing armor and riding upon horseback! Glaucon: Very true. Socrates: Yet having begun we must go forward to the rough places of the law; at the same time begging of these gentlemen for once in their life to be serious. Not long ago, as we shall remind them, the Hellenes were of the opinion, which is still generally received among the barbarians, that the sight of a naked man was ridiculous and improper; and when first the Cretans and then the Lacedaemonians introduced the custom, the wits of that day might equally have ridiculed the innovation. Glaucon: No doubt. Socrates: But when experience showed that to let all things be uncovered was far better than to cover them up, and the ludicrous effect to the outward eye vanished before the better principle which reason asserted, then the man was perceived to be a fool who directs the shafts of his ridicule at any other sight but that of folly and vice, or seriously inclines to weigh the beautiful by any other standard but that of the good. Glaucon: Very true. Socrates: First, then, whether the question is to be put in jest or in earnest, let us come to an understanding about the nature of woman: Is she capable of sharing either wholly or partially in the actions of men, or not at all? And is the art of war one of those arts in which she can or can not share? That will be the best way of commencing the inquiry, and will probably lead to the fairest conclusion. Sources and Further Reading Aristotle. The History of Animals Vol IX. Ed. Thompson, DArcy Wentworth. Internet Classics Archive, Massachusetts Institute of Technology, 350 BCE. WebBrown, Wendy. Supposing Truth Were a Woman...: Platos Subversion of Masculine Discourse. Political Theory 16.4 (1988): 594ââ¬â616. Print.Forde, Steven. Gender and Justice in Plato. The American Political Science Review 91.3 (1997): 657ââ¬â70. Print.Padia, Chandrakala. Plato, Aristotle, Rousseau and Hegel on Women: A Critique. The Indian Journal of Political Science 55.1 (1994): 27ââ¬â36. Print.Plato. The Role of Women in the Ideal State. The Republic, Book V. Ed. Dorbolo, Jon. Oregon State. 380 BCE Web.Smith, Nicholas D. Plato and Aristotle on the Nature of Women. Journal of the History of Philosophy 21 (1983): 467ââ¬â78. Print.Wender, Dorothea. Plato: Misogynist, Paedophile, and Feminist. Arethusa 6.1 (1973): 75ââ¬â90. Print.
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